AI Insights · Timothy · April 2023
Top 5 PVP Games on Android in Oceania - Q1 2023
An analysis of the performance of the top 5 PVP games on Android in Oceania for Q1 2023, highlighting trends in weekly downloads, revenue, and active users.
Throughout the first quarter of 2023, the top five PVP games on the Android platform in Oceania displayed varied performance metrics in terms of weekly downloads, revenue, and active users. Here is a detailed analysis based on data from Sensor Tower.
Mob Control from VOODOO saw a mixed trend in weekly downloads, starting at around 16.8K in late December 2022 and peaking at nearly 27K by the end of January. The numbers then declined, hitting a low of 4.7K in mid-March before slightly recovering to 7.4K by the end of the quarter. Weekly revenue experienced a steady increase, reaching a high of approximately $6.1K in mid-February, before ending the quarter at around $4.4K. Active users mirrored the download trends, peaking at 54.4K in late January and dropping to 23.5K by the end of March.
Chess - Play and Learn by Chess.com experienced consistent weekly downloads, with a high of 17K at the end of January before a gradual decline to 7.7K by the end of March. In terms of revenue, the app maintained a stable performance, peaking at approximately $11K in mid-January and ending the quarter at around $9.2K. Active users showed a steady increase, starting at 61K in late December and reaching a stable figure of around 96K by the end of March.
Roblox from Roblox Corporation reported strong weekly revenue, though it saw a decline from $222K in late December to around $121K by the end of March. Weekly downloads remained relatively stable, fluctuating between 10K and 17K throughout the quarter. Active users stayed robust, hovering around 870K to 950K, indicating a strong and consistent user base.
Subway Surfers by SYBO Games showed a stable trend in weekly downloads, averaging around 7K to 9K throughout the quarter. Revenue also remained steady, with minor fluctuations, peaking at approximately $1.8K in mid-January and settling around $579 by the end of March. Active users saw a peak of 137K in late December, with a slight decline to around 89K by the quarter's end.
Going Balls by Supersonic Studios LTD saw fluctuations in weekly downloads, peaking at 11.6K in early March before dropping to 6.4K by the end of the quarter. Revenue showed a gradual increase, reaching a high of $159 in early March. Active users experienced a slight increase, peaking at around 43.9K in mid-March and ending the quarter at 36K.
These trends highlight the dynamic nature of the PVP game market on Android in Oceania. For more detailed insights and data, visit Sensor Tower.